Jonathan Richards
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In a sign of real-life authorities' increasing interest in the activities in virtual worlds, all forms of gambling in Second Life have been banned.
Linden Labs, the company that runs Second Life, said that as of this week, its policy on 'in-world money wagering' was changing, and that casino games such as black jack, poker, roulette and slot machines would no longer be permitted.
Earlier this year, the company invited the FBI to tour Second Life and ensure that activities within it were complying with US law.
All forms of online gambling have been illegal in the US since last October.
In an entry on its blog, Linden Labs wrote: "If we discover gambling activities that violate the policy, we will remove all related objects from the in-world environment, may suspend or terminate the accounts of residents without refund, and may report any relevant details, including user information, to authorities and financial institutions."
The policy would apply irrespective of the gambling laws of the country or state in which the resident lived, the company said, and Linden Labs staff would now patrol Second Life to uncover any breaches.
Second Life's currency, which has a variable exchange with the US dollar, can be spent on a range of virtual goods and services, and just over $1.5 million (£730,000) changes hands in the online world each day, according to Linden Labs.
So far no Government has attempted to tax virtual transactions, but the UK-based Fraud Advisory Panel has warned that criminals could transfer large amounts of money in Second Life with little risk of detection.
Police in Germany have said that they are investigating an alleged instance of 'virtual child abuse' in the world, and the Vancouver Police Department said this week that it had begun recruiting officers for its technology crimes unit from within Second Life.
Anthony Smith, a Brighton resident who has spent $3,800 (£1,850) setting up a virtual casino since buying property in the world in February, told Information Week: "This will be the start of the end for Second Life – just as the US Government wants."
David Naylor, a lawyer with the firm Field Fisher Waterhouse, said that with the increasing amount of business being conducted in Second Life will come legal disputes, such as the one earlier this month in which Florida-based businessman sued another Second Life resident for copyright infringement after the rival began selling a virtual bed similar to his own.
Several large companies, including Dell, Nike, Mercedes and Calvin Klein, have established a presence for their brands in Second Life with a view to attracting clients in the real world.
Linden Labs says there are now more than eight million residents in Second Life, although only 1.7 million have logged in the past 60 days.
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As far as I'm concerned gambling in Second Life, was no different than depositing money into the game Project Entropia, or making a deposit to a "cash shoppe/shop" for any number of games out there. There is always that chance that you could turn around and sell the items/service for even more money. Or you could end using it and spending your money to have a fun time.
Only reason why it would really be of any problem is because there are those who lack the discipline to control such activities and as a result end up ruining it for the rest of the world.
As far as the comment from Keenan goes. There have been people who have made over 1 million USD in these so called game. But they are the exception, never the rule.
Anna, Tulsa, USA
There's too much stigma these days about virtual worlds. As evidenced by the comments left on this very article, you can see that the public isn't quite ready for virtual worlds. At least not for a utility.
It's essentially just surfing the web, except the pages are plots of land, and you have a manifested form. It's easy to meet people interested in the same things as you. Imagine if Myspace let you surf web pages or go virtual shopping together, that's what virtual worlds try to bring. But, it takes a community of people exchanging information, goods, and services to get it going.
Regular business transactions should be able to be conducted through virtual worlds, but they should have the same oversight as a normal transaction. There is no difference between you wanting to buy a book and getting it from a web page or getting it from a virtual world. It's all just an exchange - it doesn't matter what form it takes. Indeed, You buy a sodas from a giant metal box, do you not?
Mark, Fairfax, VA
what I don't understand is why anyone would spend real money to buy imaginary goods and services- If you need to throw your money away feel free to send it to me i will use it in the real world,
Frances WIlson, lopez Island, USA/WA
This is a policy which needed to be in place since October. Will I miss the casinos which caused insane lag to an already lag filled program, no. Will I miss watching real card-counters and other gamblers beat the house repeatedly? Yes.
Anyone who thought a profit could be made in gambling in Second Life is a fool. (About the same as someone who thought they could make a profit playing the games, or doing just about anything in Second life).
Keenan, Columbus,
To the Second Life ,I'll say it should be banned.
Tom, NEWYORK,
I own 3 casinos, which are virtual in SL covering around 82,500m of land.
I opened Spinach in Oct '06 after reading SL suggesting running a casino at http://secondlife.com/whatis/businesses.php (they updated the list on 26/7/07 but I've an old offline version). I've spend approx £7.5K on virtual land costs & buying games as well as working there up to 14hours a day, 7days a week.
It was literally like this:-
At 4:04 PDT on 25/7:-
There was a suggestion by SL to run a casino and I had £6250 worth of games, most of which were resellable.
At 4:06 PDT on 25/7:-
It wasn't OK to run a casino and I was forced to close. My games are now worth nothing because nobody can use them.
I understand that in real life, running a casino with no licence is illegal but because SL suggested it and because they use virtual money, & because there were many other casinos in SL, I presumed that it's OK.
I just do not understand why or what has made me lose £6250. I did as SL suggested
Jon, Coventry,