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“Continent-building” is quite some job description – and that has been the task of the team of artists, programmers and designers behind the hit online game World of Warcraft for the past two years.
Wrath of the Lich King faces a daunting challenge: with 11 million paying customers playing for hours each week, this latest expansion needs to hold their interest for another couple of years.
To achieve that, Blizzard Entertainment has built an entire continent for players to explore, the icy northern land of Northrend – a vast and stunningly-designed realm that it will take players months to traverse and investigate.
Blizzard are experts at this, but Northrend is their greatest achievement yet. The last World of Warcraft expansion, The Burning Crusade, introduced a distinctly science fiction theme. Here, the team returns to its roots in epic high fantasy. Players can expect to trek across wild tundra, exploring glaciers and fjords, before fighting their way through astonishing ice palaces and the enemy-infested ruins of ancient civilisations.
The colourful art style of World of Warcraft continues to be one of its strongest assets. Although small technical upgrades have been made to the visuals, it’s the art that keeps WoW looking fresh and beautiful – despite it being a four-year-old game. The pace of technological development usually renders older titles obsolete very quickly. Not so World of Warcraft.
Wrath of the Lich King’s sprawling vistas, quirky and memorable enemies and occasional wry visual humour are testament to artistic talent that lingers in the mind long after any technical considerations about the visuals are forgotten.
The new continent is the most impressive of Wrath of the Lich King’s offerings, but plenty of other new features are added. Players can expect to spend weeks or months progressing their characters to level 80 – the level required to face the toughest new challenges. Along the way, they’ll find many new abilities and talents that will change radically how each character class is played – especially in groups, where the dynamic has been rebalanced to provide a faster and more intense experience.
The expansion also introduces a new class, the Death Knight, the most ambitious yet. Described as the first “hero” class in the game, the imposing Death Knights are available only to players who already have high-level characters. With huge damage-dealing abilities and a unique play-style, they are likely to be hugely popular in the coming months – but they will also leave players scrambling to work out how to factor them into group or competitive play.
Few of Wrath of the Lich King’s features will be available to newcomers to World of Warcraft until they have ploughed through the content in the rest of the game - a task that could take months or even years for a casual player. Unlike The Burning Crusade, which introduced new playable races and content for newcomers, Wrath’s bounty is fairly heavily focused on existing devotees.
The appeal to those who haven’t already caught the WoW bug may be limited – but those already playing won’t want to miss out on Blizzard’s finest achievement yet. With Wrath of the Lich King, the Californian developer’s artistic, storytelling and gameplay crafting skills have reached another new pinnacle – leaving the cognoscenti wondering how the rest of the games industry is ever going to catch up.
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Another expansion and more time sink. Some players need to realize that it is only a game. The real world is better.
C Young, Toronto,
Greate game, graphics rendering very quick. No vissual bugs so far.
Gameplay: Quests - superb, Instances indeed to easy (Nexus, UK), no marking essintial :(
Get to 80 at most in 2 weeks time. Some did in 1.
Andriy, London, UK
John Stewart - those people are the ones who will be playing for the next several years. Anyone obsessed enough to be playing that much has nothing better to do for the next few years; I bet many of them will be getting more level 80's soon.
Robert, Chicago, America
My other comment, isn't addiction the problem of the individual? Blaming the 'game' is analogous to an alcoholic blaming everyone and everything else except his/herself for the behavior. I say this because I am a grateful recovering alcoholic.
Jay, Maryland,
Trying to be objective here so here is my imput. Visual content awesome, some new quest ideas that require manipulating siege weapons, planes, etc.. Awesome job blizzard. However, The instances and it would seem raiding content is way to easy, uterly dissapointing. Deadmines was more challenging.
Ernest Rando, crawfordsville, usa
LOL....
"....to hold their interest for another couple of years."
" it will take players months to traverse and investigate."
There are people that have already reached level 80 as of Saturday.
Not to familar with the game eh?
John Stewart, Shoppshire,
An acquaintance of mine has arranged two weeks of holiday time to coincide with the release of Wrath of the Lich King, and has also been allowing his son time off school 'sick' to play it. The game is absorbing, addictive and, when played in excess, has a corrosive effect on people's lives.
Fay, whitby,
I'm an avid gamer myself but the devotion required to navigate this game sounds somewhat excessive and begging for addiction. I enjoyed Star Craft and am looking forward to the next installment but missions take hours. No talk of weeks or months. Are these alternate realities healthy?
James Cullup, Oxford,
As good as World of Warcraft is, it is hideously addictive. As a current degree student I know of several friends who are highly addicted to this game.
Not only is it the only thing they do in there spare time. It is also the only thing they will talk about. It is a lifestyle not a game!
B Smith, Durham,
Same game, new content that feels like the old content, 40+ dollars.
alexander, columbus,