Jonathan Richards
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The Sims - the best-selling computer game of all time and one of the first to experiment with the idea of virtual communities – may part with tradition and let players interact with one another using the web.
A senior executive at Electronic Arts (EA), the company which owns the Sims franchise, said that in light of the popularity of virtual worlds and other computer games which allow players to compete with each other via the web, the Sims may soon become a multi-player game.
Nancy Smith, head of the Sims Division at EA, said that the company, one of the world's largest game publishers, "would continue to invest in more and more robust community features" in the Sims. Two spin-offs from the franchise, including one called Sims on Stage, in which players compete against one another in singing and dancing contests, have incorporated online elements.
A move into the territory traditionally inhabited by so-called massively multiplayer online role-playing games such as World of Warcraft would signal the effect the web is having on community-based games such as the Sims.
Ms Smith said that an online element "could be of interest" to the game's fan base, and that the game's producer would "definitely think about it," although it wasn't what the company had on the market at the moment. "We're constantly exploring new kinds of content and experiences," she said.
In The Sims, which has sold 100 million copies worldwide since its release eight years ago, players nurture the lives of virtual people known as Sims, taking control of every activity in their life, including their sleeping, eating and washing habits. The original designer, Will Wright, conceived of the game as 'a digital doll's house'.
To date The Sims has been a single-player game, meaning that players cannot meet and interact with one another 'in game', though they are able to share ideas and content - such as furniture that they design for the houses their Sims live in - using online forums.
In the past couple of years - since the rise of social networking sites and other web-based communities, The Sims has faced competition from computer games that allow players to interact with one another in real time using the web, such as World of Warcraft, which has ten million players, and the virtual world Second Life.
Ms Smith was adamant, however, that The Sims would not break wholly with its past, and would continue to require players to buy and install software on their machines before being able to play. Some virtual worlds, such as Club Penguin and Habbo Hotel, can be played entirely within a web browser.
She said that the complex graphics and tools in the game, which allow players to create their own animated movies, were too complicated to be managed within a browser. "Just because you can paint with coloured markers because they're the new technology doesn't mean everyone wants to,” she said. “Some people prefer to paint with luscious oils."
The Sims franchise would also continue to explore new revenue models that have become associated with virtual worlds, she said, including sponsorship and the sale of 'virtual goods', as on the fashion-focused virtual world for teens, Stardoll.com.
At present, all the virtual furniture and other goods that can be downloaded in the Sims is free, although EA has recently announced a partnership with Ikea, the furniture chain, which will allow players to download a fixed quantity of Ikea-branded furniture for £14.99. A similar deal is in place with H&M, the fashion retailer.
"Micro-transactions will be important, but I think people will continue to pay [a one-off fee] for client software," Ms Smith said. "If you think about the hours of entertainment people get from interactive entertainment, you'll find that software is enormously well-priced. I don't think we're experiencing price ceilings just yet."
Ms Smith dismissed suggestions that The Sims, which markets itself as a creative community in which users can showcase film-making, design and other artistic talent, was threatened by social networking sites such as MySpace and Facebook, which allow people to upload all manner of user-generated content.
"MySpace is like an open gallery where you can hang things, but The Sims is actually allowing you to paint," she said, adding that more than 100,000 animated films made using The Sims' own tools had now been uploaded to YouTube.
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I've been playing The Sims Online (recently renamed EALand, before it was given it's 90 day notice) for more than 5 years, and have 4 accounts. It's obviously upsetting to see our beloved game closing after so many good times, and seeing EA claim the game never existed just makes it that much worse.
Sam, Austin, Texas,
This is extremely amazing to me that "Ms. Smith" neglected to mention that EA had an online version of The Sims and only just recently announced its shutting down on August 1st. Just because you changed the name from The Sims Online to EA Land does not mean that it wasn't part of the Sims franchise
Barbara, Los Angeles, CA, USA
The Sims Online did exist! We had the privilege of playing it for 5 years plus! How dare EA state that it never did or on a verge of a new thing... My family had 5 accounts for many years and really enjoyed it. How dare EA! I think Mr Richards that you need to interview the many players! Shame!
Tammy, Fort Lewis, USA
wow, Let me get this straight. Ive been playing a no exsist game all this time. Maybe I ought to go see my doctor.
Rachel Red, Jacksonville, Fla, USA
June 2, 2008
"The Sims prepare for a sociable future
The maker of the best-selling computer game is exploring ways of letting players interact with one another via the web"
whats this ?
http://ea-land.ea.com/blog/?m=200804
our beloved interaction w/ one another via web. Gone!
Claudia Joy MacCloud, Pittsburgh Pa, USA
..fact is EA dropped the ball.They had many player suggestions but decided instead to change the games economy and take alot of RL $ before shutting down TSO!After promising to improve the game!Now many have invested and lost, and EA have thousands that will never buy EA products ever again!
Jasmine_Moon, Porter, USA
Mr Richards,
I would like to know if you would like to do a story on us the players of The Sims Online that have been paying subscribers to a game that aparently for the last 5 years never exhisted. If you would like to contact us our site is http://playercampaigns.com.
Connie Johnson, Emporia, Kansas, USA
Has the author not heard of The Sims Online?
James E. Petts, Burnham, England
What a crock. How dare EA to sit around and pretend it hadnt already forayed into the online MMRPG world with the sims online and failed! It has recently been scheduled to close because of the ridiculous way EA handled the game and their customers. What a ridiculous company of liars!
E Rodriguez, EVANSVILLE , USA
Mr Richards,
May I respectfully point out this wikipedia to you. I am sorry that you have been so snowballed by Nancy. TSO did exist and existed quite well in many players hearts and lives daily since 2002.
http://en.wikipedia.org/wiki/The_Sims_Online
D.G., Bloomington, USA
"The Sims Online"" launched with great fanfare in 2002. It was renamed in February of this year to "EA-Land." In April, it's official close was announced. The world formerly known as The Sims Online will end on July 31, 2008.
Nice job on getting snowed by EA.
Margeret, Little Rock,
Are you KIDDING me?????? Can anyone say THE SIMS ONLINE???? The game was recently given a 90 day notice after 5 years of existance by EA after years of neglect!.
Just because you change the name of a game right before shutting it down does mean it did not EXIST!
Dina Jones, Sound Beach, United States
Dear Jonathan Richards. It would be interesting if you would conduct another interview with the EA head of the Sims Division, Ms Smith, after you enjoyed a little time in EALand, formally known as The Sims Online. An incredible multi-player game. EA has given a 90 day notice to this game. :(
Jim, Oklahoma City,
Not even dead yet, and we are buried...
D.G., Bloomington, USA
I've been playing The Sims Online for 5+ yrs, since beta in 2002. We would've been able to compete with Second Life but EA decided it wasn't worth the time to continue developing the game, in 2005. Then in 2007 a group of developers with EA decided to improve it. In 2008 they dropped the project.
Diana, Chicago,